Blue Razz vs Fire — Corrected Super Launch Board

Corrected target: remake Bloom’s director treatment, not a cheap placeholder. Fire’s anime form stays locked; only panels 3–4 plastic insert are corrected to mature young-adult instead of child-coded.

One corrected boardAnime Fire preservedMature plastic insertBlue launched left/backFire stays rightSeedance-ready prompt

@Image1 — Corrected Director Treatment Board

Corrected rooftop super launch director treatment board

Seedance Prompt

@Image1 = CORRECTED ONE-SHEET DIRECTOR BOARD: Use this as the full choreography/style/control sheet. It contains the North-Star hero render, vector map, rhythm map, VFX palette, seven timed storyboard panels, and footer locks.

STYLE: Main clip is high-end rainy cyberpunk anime. Fire Watermelon keeps her approved anime form in all main shots. The only style switch is panels 3–4: a short glossy resin/plastic insert of Fire charging power, where she reads as 18–22 young adult / seinen, never child, chibi, moe, juvenile, or toy-commercial cute. No live action, no cosplay, no monster form.

CAMERA: One continuous side-view fight line on the same rooftop. Start wide matching the board's start match. Push into the plastic insert only for the charge close-up. Pull back to the same wide side-view for release, contact, launch, and recover. No orbit, no side swap, no new location.

CINEMATIC TIMELINE — 6s ROOFTOP SUPER LAUNCH
0:00-0:50: Match the board start. Blue Razz is left/center-left recovering on the wet roof; Fire Watermelon is right/center-right, planted in a braced martial stance. AC units remain left, railing and neon skyline behind, yellow hazard lines and puddles visible.
0:50-1:30: Fire plants both boots harder into puddles and twists clockwise. Toxic green energy with black seed particles coils down her shoulder into her right fist; puddles ripple outward from her boots.
1:30-2:50: PLASTIC INSERT ONLY. Close-up of Fire's mature young-adult face, shoulder, and charged right fist: defined nose bridge, sharper jaw/chin, smaller almond dangerous eyes, glossy eyes/lips, resin/plastic surface with water beads, micro-scratches, oil-slick neon rim light. Green energy compresses around the fist.
2:50-3:40: Return to anime wide rooftop. Fire snaps her right arm forward from right to left, releasing a compressed green wave/whip across the wet roof. The wave skims the floor, throwing white rain spray and green mist.
3:40-4:60: Contact. The green super slams into Blue's cyan guard at center-left. His shield fractures outward in jagged cyan cracks, scarf whips left, knees buckle, and puddles explode backward from impact.
4:60-5:70: Launch. Blue is thrown left/back toward the AC units, skidding through puddles with a bright cyan spray trail. Fire remains planted on the right; the green wave stretches thin behind him.
5:70-6:00: End state. Blue lands/slides near the far-left AC zone, still in frame. Fire stays braced on the right, green energy fading into rain. Same rooftop geography, ready for the next cut.

Sound: rain hiss, boot plant splash, green coil pressure, insert pulse, wave snap, cyan shield crack, wet body skid. No background music. No BGM.

Hard locks: @Image1 is the only visual source; main style anime; plastic style only 1:30–2:50; mature insert Fire only, no juvenile face; Fire stays right; Blue launches left/back; preserve AC units/railing/skyline/yellow hazard lines; no weapons, no monster Fire, no extra characters, no speech bubbles/dialogue text, no live action.

Checklist / Audit

Checklist: PASS
1. Seed mapping: @Image1 is one corrected director-treatment board with hero render, vector map, rhythm map, VFX palette, storyboard, and footer locks. No conflicting multi-ref slots.
2. Preserve/change: preserves anime Fire and rooftop action; only corrects the plastic/realistic insert maturity.
3. One hero action: Fire charges/releases green super; Blue blocks then launches left/back.
4. Camera: one side-view line, wide → insert close-up → same wide; no orbit, side swap, or new location.
5. Orientation/physics: Fire right-to-left force; right fist release; Blue left/back launch; shield cracks; boot plants; rain/puddle spray and skid trails specified.
6. Anime direction: main cyberpunk anime; brief resin/plastic insert only; palette locked cyan shield vs toxic green on wet black rooftop.
7. Final verification: under 3500 chars, all refs labeled, no FAST, no BGM, no juvenile Fire, no monster/live-action/text poison.

Do not use the earlier SVG dashboard. This is the corrected board built from Bloom’s reference treatment.

Bloom Reference Used

Bloom reference director treatment board